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Hi, I'm Ian Bogost. I am a videogame researcher, critic, and designer, as well as an author and an entrepreneur. I am a professor at Georgia Tech (a university), a Founding Partner at Persuasive Games (a videogame studio), and a Board Member at Open Texture (an educational publisher).
My research focuses on videogames as cultural artifacts. In particular, I'm interested in contextualizng games in the long history of human expression (game criticism), in how games make arguments (game rhetoric), and in the relationship between computer hardware and expression. These three subjects are the respective topics of my recent books: Unit Operations: An Approach to Videogame Criticism (MIT Press 2006), Persuasive Games: The Expressive Power of Videogames (MIT Press 2007), and Racing the Beam: The Atari Video Computer System (MIT Press 2009, co-authored with Nick Montfort).
Much of my work concerns the uses of videogames outside entertainment, including politics, advertising, learning, and art. But I'm also very interested in mainstream commercial videogames and historical approaches to videogames. I write frequently in the videogame trade press.
More recently, I've been looking at on the way hardware and software platforms influence creative practice. Nick Montfort and I are co-editing a book series on this topic called Platform Studies, and we've written the first book in that series, on the Atari, mentioned above. I'm fascinated to the point of obsession with the Atari, and I often use it in teaching, research, and in my own artistic practice.
I'm currently finishing three new books, one a study of the current and future uses of games in journalism, one a book of essays on how videogames are becoming a mature, mass medium relevant to everyone, and one a philosophical study of the phenomenology of objects.
We also create games for advertising, learning, corporate training, and politics. Our clients have included Dominos Pizza, Cisco, Chrysler/Jeep, and Cold Stone Creamery. We've also focused on "newsgames," a genre that blends videogames with editorial cartoons. In mid 2007 we published games with The New York Times, who ran our games in the op-ed section of their online paper.
Most recently, we've published an ancient Greek curriculum suitable for anyone, from kids as young as 2nd or 3rd grade up through adults. I leant my voice to the Elementary Greek series, reading the audio companions for all three years of the course.
Many of our customers home school or use other forms of alternative education, something we do in my house too and which I have talked about in my work.
Currently I live in Atlanta with my wife Abbey and my two kids Tristan and Flannery. We have more books than we can store, a dozen or so videogame consoles, and no VCR.
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The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
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