my affiliations
The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
about me
contact
games
I make videogames commercially, as well as in other contexts: pleasure, art, exhibition, or research.
Persuasive Games
The game studio I co-founded. We make games about social and political issues.
Honorarium
An art game for EA's Sims Carnival
Game Poems
Small games focused on constraint and condensation, for Atari VCS
Cruel 2 B Kind
A big public game of benevolent assasination. Created with Jane McGonigal.
Guru Meditation
A zen medititation game for the Atari 2600. Coming soon in cartridge form.
Sweaty Palms
A first date simulator. Distributed in vol 1 of the Independent Games Collection.
Selene
A game about lunar geology funded by NASA and created by my students
Student Atari Games
Games created for Atari VCS by students in my university classes
Videogames with an Agenda
An exhibition of political games
Horde of Directors
A game about corporate connectedness. Created with T. Michael Keesey.
Water Cooler Games
A news website about videogames with an agenda.

 

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Disjunctive Play
Carrying On Over Carry-Ons
The Birth and Death of the Election Game
Credit Crisis Pumpkin
Mortgage Meltdown Pumpkin
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Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
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