my affiliations
The Georgia Institute of Technology Persuasive Games Open Texture Water Cooler Games
Ian Bogost - videogame theory, criticism, design
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books
I have written or edited a number of books about videogame culture, criticism, and design. I've also worked on books with educational goals. You can also browse my other journalistic and academic writing that doesn't appear in book form.
Newsgames
Journalism at Play

A book about the history and future of games in journalism. Co-authored with Simon Ferrari and Bobby Schweizer.

Racing the Beam
The Atari Video Computer System

An accessible book about the Atari VCS as a platform. Co-authored with Nick Montfort.

Persuasive Games
The Expressive Power of Videogames

A book about how videogames make arguments: rhetoric, computing, politics, advertising, learning.

Unit Operations
An Approach to Videogame Criticism

A book about comparative videogame criticism: games, philosophy, literature, and art.

Elementary Greek
Koine for Beginniners. By Christine Gatchell. Audio companions read by Ian Bogost.

When I was in school, I learned Greek, and I think everyone else should too.

Platform Studies
A book series from the MIT Press, Ian Bogost and Nick Montfort, series editors

 

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Guru Meditation
for Atari VCS and iPhone

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recent stuff
Writing and Blog Posts
Art History of Games on YouTube
It's This for That
Two Books, One Summer
Persuasive Games in Paperback
Art History of Games: Video
Comments
Jesse Fuchs on It's This for That
Mark Sample on Academic Mumblespeak
Ernest Adams on Academic Mumblespeak
Ernest Adams on Two Books, One Summer
Mark Mullen on Academic Mumblespeak
favorites
The Turtlenecked Hairshirt
The Metaphysics Videogame
Cascading Failure
Top Ten Reasons I Returned My Kindle
Carrying On Over Carry-Ons
The Geek's Chihuahua
Reading Online Sucks
Chumby and the Rhetoric of Openness
A Professor's Impressions of Facebook
My Appearance on The Colbert Report
Bloomsday on Twitter
copyright © Ian Bogost